7/26/24 Development Log: It's Sekiro Now




People have been asking me for years, "When the heck is Mithrayn going to be Sekiro?"

Well now I have an answer:

"Right now baby."

I implemented a combat update giving every enemy "Break" gauges which, when full, put the enemy in a temporary "Broken" state; if you attack them in this state, they'll be knocked back much further than usual and drop an item (usually a weapon). (This is sort of a little bit like the Posture gauge system in Sekiro).

That's another thing: your weapon defaults to your fists now, and you get other weapons primarily by Breaking enemies. Fists deal more Break damage and less Health damage while dropped weapons tend to deal more Health damage and less Break damage. In other words, you build an enemy's Break gauge by punching them a lot (and usually punching them into obstacles like spikes), and then finish them off with a weapon after you've broken them. 

There's also just a bunch of bugfixes and UI updates and edits on the current level so have fun with that bubby.

For my next game, I'll be making Undertale.

Files

Mithrayn72624.zip 259 MB
Jul 26, 2024

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Comments

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(+1)

sheesh, ok I need to try this update. Gonna download it now and play later in the day