8/16/24 Development Log: The Playtest Grind
The last update I made was on 7/26 which represented only ONE FOURTH of the changes I made to Mithrayn while demoing it at an anime convention; I have uploaded a new build with ALL the changes I made resulting from the constant feedback loop of a 4 day convention PLUS a bunch of changes I made after the convention.
I still have a big list of stuff I'm working through based on playtest notes and feedback from that convention, but here's what I got right now. There's a ton of small and medium-sized stuff that I don't want to write out here so I have attached a screenshot of the relevant Git commits. Please have tons of fun reading my Git commits thank you.
Don't forget to eat pizza everybody; it's Friday (on god).
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Mithrayn
First-person fantasy melee action
Status | In development |
Author | Anemone |
Genre | Adventure, Action |
Tags | 3D, Action-Adventure, Fantasy, FPS, melee, Singleplayer |
More posts
- 7/26/24 Development Log: It's Sekiro NowJul 26, 2024
- 6/13/24 Log: Mo Builds Mo ProblemsJun 13, 2024
- Log 3: Bada Bing BuildApr 27, 2024
- Log 2: What's Metroid's Deal? Why's It Gotta Be Vania?Jan 12, 2024
- Log 1: The First ThingiesNov 15, 2023
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